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18 Jan 12

learning without frontiers - We are nominated!

News | Dominik Leitner

After winning the "German Developer Award 2011" we are still deeply impressed by the upcoming events: Ludwig and ovos got nominated for the "learning without frontiers"-Award.

learning without frontiers, a global platform (the headquarter is in London), nominates us in the category "Secondary Innovation" and we would be deeply honored to win the award on January 26th. But for that, we need your vote!

Please vote here until January 21th and share the link on your favored social networks. Thanks!

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05 Jan 12

TEDxVienna - The Domino Effect

Think | Dominik Leitner



On October 22th, 2011 the second TEDxVienna took place. Next to well-known Austrian Journalists like Robert Misik, Corinna Millborn or the foreign correspondent Karim El-Gawhary and social or political activists like Niko Alm, Albin Kurti, Bernhard Drumel or Leyla Tavernaro-Haidarian also people from the creative business were invited to speak on the TEDx-stage. Also Joerg spoke 15 minutes about Ludwig and the idea behind Serious and Educational Games.

Have you met TED?

25 years ago the first TED-conference took place ... a legendary idea was born. Die greatest thinker and outrider of our time (as the TED-website says) get invited to talk about their ideas and concerns ... for 18 minutes at most. Those talks get filmed and will be published online on TED.com and can be shared through all the social networks. The slogan of TED: Ideas worth spreading.

learn to play

Here's a video of Joergs talk ... we hope you like it!

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05 Jul 11

Ludwig at the 8th Games for Change Festival New York

News | Jörg Hofstätter

In 2010 I had my first Games4change experience at the Festival in New York. It was an easy choice to be back for this years 8th Annual Games for change Festival, but comparing 2010 with 2011 reveals not only the huge step Games4change made, but also how Serious Games developed as a genre. Al Gore coined this in his keynote saying “Games are the new normal.”

The discussion on games addressing serious issues has obviously broadened, the topic has more coverage and - perhaps most important - exposure beyond gamers. This became visible at the festival and is very helpful and well deserved for the whole movement and all the people involved.

I was very excited to present our game on physics called Ludwig at this year´s Festival.
It was part of the Demo Spotlight which was hosted by Eric Zimmerman. The demo spotlight gave game developers the opportunity to present their projects on the main stage to the following critics:

Frank Lantz, Creative Director and co-Founder of area/code, Interim Director, NYU Game Center
Connie Yowell, Director of Education for U.S. Programs at the MacArthur Foundation
Ken Perlin, Professor of Computer Science, NYU Media Research Lab, and Director, Games for Learning Institute

The feedback - I want to thank jury and audience for their inputs - was really great and will give us an additional energy boost for the final production phase.  (My presentation starts at 21:15 sec)

 

 

My three favorite presentations from the festival:

Jesse Schell, Professor of Entertainment Technology at Carnegie Mellon University and Owner at Schell Games delivered a impassioned closing keynote entitled “Make Games, not war”. I loved it!

 

Gabe Newell, Co-Founder and Managing Director of Valve Corporation, gave a keynote during the Games for Learning Day.

He showcased Portal2 and introduced the game saying :

“There seems to be a distinction between games that are good for Education and games that are going to be commercially successful. I am not sure if I am going to buy into that.”

I could not agree more.

 

Nick Fortugno, Game Designer and Co-Founder, Playmatics gave a quick presentation on "Zen and the art of Serious Play". It was a wonderful Showcase on a well-known and world-wide played game we did not consider a Serious Game: Basketball. It was an insightful and highly inspiring talk, I hope to get the slides soon to show them here.

I enjoyed the company of interesting, like-minded people and want to give a big shout-out to Michelle Byrd, Asi Burak and the whole G4C team for the great organization! I will certainly be in New York for Games4change 2012.

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17 Nov 10

Research on knowledge transfer in educational games

1 comment Think | Jörg Hofstätter

We are happy to announce that we will investigate knowledge transfer effects in Video Games (exemplified by LUDWIG) within Sparkling science, a research program of the Austrian Federal Ministry of Science and Research

The Project is lead by the Danube University Krems, Department of "Applied Game Studies" in partnership with the University of Graz, Didactics of Physics and ovos.

 

Abstract:

playful learning!

Research on motivational aspects and knowledge transfer in digital educational games for children aged 10 to 14 years. 

Current research on serious games allows only little inference about the optimization of knowledge transfer. To fill this gap we develop a research scenario to study motivation and knowledge transfer factors in educational games for children from 10 to 14. Our game “Ludwig” is an interactive learning game built around a serious topic: renewable energy. It is developed within an iterative didactic design approach developed by Wagner (2009). The development process is following three primary principles of game play: freedom to learn from errors, freedom to experiment, and freedom to make an effort (Osterweil, 2007). Empirical research with both focus- and expert groups will be part of this first application. This new design approach allows a scientific discussion of our results, the development of our empiric methods is influenced by the transfer model of Jürgen Fritz (2003). A mixed-method-design with different quantitative and qualitative methods will provide a validation of our scientific insights. 

Students and teachers are asked to join the project from the very beginning (conception stage). They will frequently give their inputs in various playtesting sessions during the whole didactic design process. The teacher’s inputs are used to evaluate different aspects of applicability in class. Based on the inputs of students and teachers, we develop the gaming objects and a research prototype. The student’s inputs strongly influence the progress of Ludwig and therefore the outcome as well as the quality of the research project. To allow the students to be aware of the whole research process, they will get feedback on how the findings of the test-settings are implemented in the development process of the gaming objects and the research prototype.


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15 Oct 10

Exploring radical visions for tomorrow´s schools...Imagine!

News | Jörg Hofstätter

Imagine! was a conference organised by the OECD (CELE, Center for Effective Learning Environments and CERI, Center for Educational Research and Innovation), the Austrian Federal Ministry for Education, Arts and Culture, and Vienna University of Technology. It presented radical visions for tomorrow's schools and discussed the key factors that make them work, ranging from innovative design solutions to financing and procurement strategies.

The conference took place at the wonderful Kuppelsaal at the Vienna University of Technology (which is a 3 min walk away from my office) September 20th - 22nd 2010. I liked the international and interdisciplinary line up (list of Speakers and Workshop Facilitators), most of the talks and panels were pretty interesting for me since they brought a lot of insights from teachers, planners and educational institutions around the world.

Christian Kühn asked me to co-facilitate the workshop"Expanding Virtually" together with David Istance from the OECD. The Workshop was about investigating non-physical (which i like better than virtual) learning environments:

We have been waiting for the virtual world to transform education for more than a decade. In reality, in most schools computers and digital white boards have been added to the existing infrastructure but what evidence have we seen of change? Has ICT been integrated into our existing styles of teaching and learning? Or are we still at the beginning of a revolution? What will the influence of new patterns of social interaction through ICT be on the program and layout of the buildings we use for education? Might we end up in a world without schools?

It was a new experience to host a workshop where most of the participants were A) older than me and B) teachers. The world cafe format implied a lot of rotation among the participants and turned out to be challenging for me since it was neccessary to introduce all new and visiting participants on the topic and the challenging scenario. Find a video of the workshop here.

I wished we had more time to dig deeper into the possibilities and challenges of digital learning environments, but I met people I am in touch since and left the conference with a lot of inspiration for theEducational Game we are currently working on. 

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07 Jun 10

Serious Games and Educational Games at Games4change

News | Jörg Hofstätter

I attended the games4change (g4c) conference in New York last week. 

It was held at Parsons The New School for Design May 24.-26th. I had doubts go go there since it is a long way from Vienna and we were pretty busy in the office but I can safely say it was the right decision to go there. The line-up and program was pretty impressive, especially because g4c is a rather familiar gathering of I would guess about 300 people. 
I started by attending the all-day workshop G4C 101.5: How to make Social Issue Games.
Mary Flanagan Sherman shared interesting thoughts on games as a cultural media which represent systems and structures. Naomi Clark, an independent game developer brought insights and trends on social games using Facebook. Unsurprisingly she predicts that the Game Industry will discover that copying the "Farmville Formula" works best.

 

My favorite talk of that day was held by Gobion Rowland from Oxford based independent games studio red redemption (they have nothing to to with red dead redemption). He talked about their last game and how they went out to get the money for it. Fate of the Worldis a game which features scenarios of climate change covering the next 200 years  and will be published in August.

After another great talk on Publishing paradigms by Alan Gershenfeld and a panel on top 10 mistakes people make in the field of funding, deisng, pr, funding, production and assessment I learned a lot about how to make and publish Serious Games and the conference attendance already paid off for me. (I wrote down all points and printed them and pinned them up in the office)

The next day started with a refrenshing talk by Aneesh Chopra, U.S. Chief Technology Officer (I herby demand the Austran Administration needs a CTO as well). 

Both Future of Digital Media Talks, a format which started by mini talks of the Participants (7-10 mins) and ended in a Discussion with the Audience. I wished Katie Salen would have talked longer about Quest2learn, a school whose curriculum organized around games and digital culture she founded. I think she really hits the nerve when saying things like "We wanted to make a social network where kids could make a ton of mistakes" or "games are a great medium to teach children how systems work". I really look forward to see her again at the F.R.O.G. Conference this September in Vienna.

She was also recently profiled in the Moments of Genius series.

Nick Bilton, the Lead Technology Writer/Reporter for The New York Times and author of the Bits Blog showed great slides on Research he did for the NYT. He also had a message for those who claim that our brains are not "designed" to play computer games "Our brains were not designed to read 5.000 years ago" and the one who need a Laparoscopic Surgeon "get a gamer".

Day 3 (Festival day 2) was equally interesting, find a most-things-covering Blog here.


Fazit
The conference was a great inspiration and opportunity to talk with like-minded people. A ton of good ideas and advices will influence the game on renewable energies we are currently working on. (which we will hopefully present at g4c next year).

I also hope to keep up contact with all the interesting people I met at g4c. Go there is Gaming for good is an issue that really bothers you.

 

ps. I will put the link to the videos here as soon as they are online.
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