Serious Games and Educational Games at Games4change
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I attended the games4change (g4c) conference in New York last week.
After another great talk on Publishing paradigms by Alan Gershenfeld and a panel on top 10 mistakes people make in the field of funding, deisng, pr, funding, production and assessment I learned a lot about how to make and publish Serious Games and the conference attendance already paid off for me. (I wrote down all points and printed them and pinned them up in the office)
Both Future of Digital Media Talks, a format which started by mini talks of the Participants (7-10 mins) and ended in a Discussion with the Audience. I wished Katie Salen would have talked longer about Quest2learn, a school whose curriculum organized around games and digital culture she founded. I think she really hits the nerve when saying things like "We wanted to make a social network where kids could make a ton of mistakes" or "games are a great medium to teach children how systems work". I really look forward to see her again at the F.R.O.G. Conference this September in Vienna.
She was also recently profiled in the Moments of Genius series.
Nick Bilton, the Lead Technology Writer/Reporter for The New York Times and author of the Bits Blog showed great slides on Research he did for the NYT. He also had a message for those who claim that our brains are not "designed" to play computer games "Our brains were not designed to read 5.000 years ago" and the one who need a Laparoscopic Surgeon "get a gamer".
Day 3 (Festival day 2) was equally interesting, find a most-things-covering Blog here.
Fazit
I also hope to keep up contact with all the interesting people I met at g4c. Go there is Gaming for good is an issue that really bothers you.
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